Please see my corporate website for current projects.
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BeatBloxAn interactive audio visual toy using megablocks as the user interface. |
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PrecipiceA climate change future simulation based scenario work developed by the US Department of Energy. We worked with the US Dept of Energy Office of Intelligence and Counterintelligence to develop the narratively driven simulation. The experience takes place in a 3D environment where the player is presented with a familiar scene set in the present day and a future scene set in 2032. This was a 3 month team project. My role: concept and story development. writer. sound designer. assisted on game design, visual design. |
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Virtual Rainforest InitiativeThe design and development of interactive educational modules for First Nations schools located in British Columbia’s Great Bear Rainforest. |
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Climate ChangedA data visualization of global average temperature from 1850-2009. This solo project is in progress. |
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Brightness AttractionA little program I hacked together which detects the brightest point on a live feed from a webcam and attracts two boids to that point. |
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GLOWA game a partner and I designed for a Game Design class. It is a puzzle game built in the game engine Unity3d. |
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Motion Detection and Email NotificationI hacked together a very simple program in Processing that detects motion and if the motion detected is over a certain threshold it sends an email notification to an account entered in the GUI. |
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FluxusFluxus is an exploration of the art of conversation. It is a 3-D chat visualizer set in a networked virtual world. It’s like a mouthful of delicious polygons. |
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Pulse A Music VisualizerA basic music visualizer built in Processing with the OpenGL 3D library. This was a solo project. |
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TwitBubbleA computer vision, face detection, Twitter experience. This was a solo project. |
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A Revolt Against ActualityAn interactive sound and video installation. This was a solo project. |
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MordantAn interactive story told through still images. My role: concept, writer, director, producer. |
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Abstraction: The Making of Picasso inspired Virtual WorldA documentary about the making of a Picasso inspired virtual world. My role: concept, design, documentation. |
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Without A Time LimitAn interactive short movie made in The Sims and Unreal3. My role: concept, writer, director,editor, sound, producer. |













