GLOW

GLOW is a game a partner and I designed for a Game Design class. It is a puzzle game built in the game engine Unity3d.

GLOW is an adventure with light and space. You are guided by glowing orbs that serve to be both your source of light and also your tools for solving puzzles. GLOW represents an inversion of a traditional level. The traditional level acts as a foundation to hide other entities such as traps and enemies while here the level it self is hidden and discovered through playing.

Download the design document here.

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

Gravatar
WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s